How Madden Can Change Franchise Mode Forever
Madden 2010 was a strong step forward toward a re-invigoration of innovation, but there’s still one glaring feature that is lacking, that is easily correctable. Franchise mode, quite simply, doesn’t even begin to simulate what it attempts to. Even the best part of franchise mode — the NFL draft and yearly scouting — is a mere matter of checking off players and waiting for reports on their stats to come in. But what if the drafting process worked differently? What if, it was a truly engaging experience?
Welcome to Madden Scouting 2.0
Imagine a Madden where instead of picking players that you receive glimpses of attributes of, you select players to receive actual game tape on, and the only numbers you get are measurables. Implemented in a method similar to the way game highlights work already, franchise owners could send out scouts to record potential draftees in action; giving you both the good and the bad and letting you discover which is which through the instant replay system. The only plays that you can view are those the player is involved in, and exactly how many plays you can receive each week is dependent on the quality of the scouting agency you hire.

Imagine the satisfaction of watching a player compete throughout the season, or even for just a select few games, and coming to find out that you’ve spotted a star deep in the draft. Conversely, how proud must it feel to trade out of a high draft pick because you’ve concluded that the last elite player on the board is totally overrated? These are questions that in 2010, a true NFL football simulation should be capable of providing the answers to.
The depth of game that can be built just around the concept of scouting players on actual film is immense, and would be a massive boost to the integrity and replayability of the mega-selling football giant. Even the ill-fated team workout process could be completely overhauled to add another layer of engagement, by allowing you to watch (or play against prospects in) specific drills as the combine approaches. It only takes a moment of consideration to come up with dozens of systems that could simulate the draft scouting process adequately using these ideas, while also providing enhanced understandings of players through team workouts as the draft nears; giving the scouting season a true sense of progression.
How fast is a player? How well does he shed blocks? Does his cone drill time translate to his route running? Is the player always late to react to the play? Can the prospect throw the long-ball with any accuracy? These questions and more are the type of thing that make the scouting season fun for avid football fans, and it only seems natural that how the scouting process actually works, should be similar to how it actually works.


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